Importing & Scene Editing
Importing Assets and Versions as Elements
Click on the library on the side, selecting one of
- Object (3D model) or Gaussian splat asset
- Environment map (skybox) or fixed color
- Avatar (character)
- Add previously uploaded media by inserting a new screen or replacing an existing
Click on the thumbnail of the asset, version or media
Wait for the canvas to load the element
Click anywhere you would like to place the element
Selecting Elements
Elements in your scene can be selected in multiple ways to enable editing and transformation: click on any element directly on the 3D canvas, use the element list in the Scene Panel for precise selection, or hold Shift while clicking to select multiple elements at once for group operations.
Selected elements are highlighted on the canvas and in the Scene Panel. Multiple selection of elements behave differently between selections.
Toolbar
The toolbar provides essential editing commands and transformation tools for working with scene elements.
OXR Scene Toolbar:
Tool buttons
- Undo/Redo: Reverse or reapply your recent changes (Shortcuts: Ctrl/Cmd + Z, Ctrl/Cmd + Shift + Z)
- Select: Default mode
- Transformation modes: Move, Rotate, Scale
- Snap: Snap selected element to surfaces or other elements
- Light: Insert a type of light (Ambient, Directional, Point, Rectangle, Spot)
- Text: Insert a text box in 3D space
- Screen: Place a screen element for media display
- XR Marker: Place an AR image-tracking anchor in the scene (see XR Markers)
- Customize: Access PBR material editing for the selected object
- Interaction: Add a trigger rule to the selected element — configure when it fires with triggers and optionally link it to a scene state transition; attach effects, popups, and voice chat
- Effect: Add a visual effect (highlight, visibility, transform) fired by an interaction
- Popup: Create a content, form, gallery, or link popup triggered by user events
- Voice Chat: Add a real-time AI voice assistant to an interactive element
- Delete: Remove selected elements from the scene
- Preview: Switch to preview mode to test your scene
Transforming Elements in Space
Transform your selected elements using interactive gizmos directly on the canvas or precise numerical inputs in the Transform Panel. Manipulate elements with visual transformation gizmos: drag colored axes and planes to move elements, use rotation rings to rotate around specific axes, and adjust element size uniformly or along individual axes with scale controls.
Panels
Panel content changes dynamically based on your current selection. Select different elements to access their specific settings and properties.
| Selected element | Panels available |
|---|---|
| Object (3D model) | Scene, Transformation, Animation, Interactions |
| Environment | Scene, Environment |
| Text | Scene, Transformation, Interactions, Text |
| Screen | Scene, Transformation, Interactions, Media |
| Splat | Scene, Transformation, Interactions |
| Avatar | Scene, Transformation, Interactions, Avatar |
| Light | Scene, Transformation, Light |
| XR Marker | Scene, Transformation, Marker |
| Checkpoint | Scene, Visitor |
| Post-Process | Scene, Post-Processing |
Scene Panel — Lists all scene elements with per-element toggles for visibility, pointer input, fixed position, shadow, glow, and collision. Also contains scene states and thumbnail capture.
Visitor Panel — Configure the Player or Presentation checkpoint type. For Player: camera height and optional avatar (makes your scene a third-person experience!). For Presentation: target point, field of view, rotation settings, and zoom limits.
Marker Panel — Configure XR image-tracking markers: upload a marker image, enable root anchoring to the physical image, and toggle stationary mode. See XR Markers.
Post-Processing Panel — Apply full-scene visual effects: FXAA anti-aliasing, bloom, and glow layer.
Panel content changes dynamically based on your current selection. Select different elements to access their specific settings and properties.
Scene States
Scene states let you define multiple element configurations that users can switch between — useful for product variants, guided tours, or branching narratives.
- Open the Scene Panel to create, rename, and delete states
- Each state stores its own element list — elements can be added, hidden, or have different settings per state
- Set the start state to control which configuration loads first
- Use the Interaction system to trigger state transitions on user events
Saving & Publishing
Click (save) icon or use Ctrl/Cmd + S shortcut for the next time you open the scene. Do not forget to save your scenes regularly!
Published scenes can be viewed in AR/VR, embedded in websites, or shared across social platforms. Update your published scene anytime by republishing with new changes.
Important Notes
Scene elements maintain their individual properties and transformations independently, allowing multiple instances of the same asset with different configurations.
Changes to assets and versions in the Asset Editor are not reflected across existing scenes. New versions of assets do not affect scenes that already use them - only future imports will use the updated versions.
